Hano Studio mark Hano Studio

Unity tools built on measured data.

Hano Studio is an independent studio by a Unity client developer with 14 years of shipped-game experience. Every tool starts as a real production problem, gets measured in public, and ships with reproducible evidence — not marketing claims.

Tools

Editor tool · Mobile UI

ScreenFit QA — UI Audit & One-Click Fixes

One-click audit of your uGUI scenes across real device profiles: safe-area overlap, canvas scaler mistakes, text and localization overflow, and under-sized touch targets — with undoable one-click fixes and exportable Markdown/JSON reports.

Free · Open source (MIT)

Probe — In-Game Debug Console

A drop-in runtime debug console and tweak panel: commands, buttons, sliders, watches, presets, and log filtering — attribute-driven, safe by default in release builds.

In development

Build Size Gate

Catch build-size regressions in CI: versioned JSON baselines, warn/fail thresholds, and a three-layer view of what actually grew — final artifact, packed assets, and the files inside the APK. Built in public through the Build Analyzer article series below.

Writing — the Build Analyzer series

Support

Questions, bug reports, or feature requests for any Hano Studio tool:
hellohanostudio@gmail.com — replies typically within 2 business days.