Hano Studio is an independent studio by a Unity client developer with 14 years of shipped-game experience. Every tool starts as a real production problem, gets measured in public, and ships with reproducible evidence — not marketing claims.
One-click audit of your uGUI scenes across real device profiles: safe-area overlap, canvas scaler mistakes, text and localization overflow, and under-sized touch targets — with undoable one-click fixes and exportable Markdown/JSON reports.
A drop-in runtime debug console and tweak panel: commands, buttons, sliders, watches, presets, and log filtering — attribute-driven, safe by default in release builds.
Catch build-size regressions in CI: versioned JSON baselines, warn/fail thresholds, and a three-layer view of what actually grew — final artifact, packed assets, and the files inside the APK. Built in public through the Build Analyzer article series below.
Questions, bug reports, or feature requests for any Hano Studio tool:
hellohanostudio@gmail.com — replies typically within 2 business days.